Saturday, 30 August 2008

Of Flinging Swords and Hugging Shields: WotLK Prot Changes

New ability: Weapon Throw (level 80): Throws your weapon at the enemy causing damage equal to 100% of AP. This ability causes high threat. 30 yd range, 0.5 sec cast, 20 sec cooldown

Amongst the latest news from the beta of WotLK the above ability, learned at level 80, seems the most exciting. But it's certainly not all to put a smile on us change-starved protection warriors: the latest build brings a whole host of updates to the prot tree - see full notes here.

Whilst this isn't exactly the big overhaul to prot talents we've been waiting for (Vigilance is still there in all its baffling glory), it certainly is a big step in the right direction.

We've had big buffs for our threat generation: see Shockwave (increased damage); Sword and Board (higher chance of a free shield slam); Critical Block (increased shield slam crit chance); Improved Defensive Stance (increased damage following a block, parry or dodge - somewhat assuaging us following the recent loss of Stalwart Protector); Improved Revenge (more damage). And well worth a mention is the increased duration of shield block from 5 to 10 seconds.

All of which speaks of a healthy amount of damage output on the horizon, and even more reason to cherish our shields (as the warrior manual says: "knoweth your shield, be at one with your shield, be your shield... then smasheth unholy face with your shield").

And while we're now hugging our bloodied-shield with one hand, we can go ahead and fling our sword at the fleeing enemy with the other. Life is good.

Saturday, 9 August 2008

WoTLK: Beta Warrior Changes

There's a few undocumented changes to warriors on the latest WoTLK beta build that deserve some attention. The big one is in the picture (from World of Raids): Shield Wall reduced to a 5 minute cooldown, with 50% damage reduction (with similar cooldowns for Recklessness and Retaliation). The Improved Shield Wall talent has changed accordingly: it now reduces the cooldown by 30/60 seconds. This is something we've seen coming after the news of the Paladin shield wall-alike (Divine Protection), but nevertheless deserving of a good solid woohoo!

Another change worth mentioning is for the talent Bloodletting, which now has only 2 ranks, and increases the bleed damage by Rend and Bloodbath by 25/50% - an appealing aoe tanking talent and no doubt.

For now, the rest of the changes are primarily for further up the Arms tree, but this does at least suggest the overhaul of Protection talents isn't far behind. So while we wait patiently and well-behaved for news (alright, impatiently and banging on the Blizzard offices), let me take the opportunity to give my wish-list of talent changes:

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Tuesday, 5 August 2008

Warrior Tank Essentials #2: Threat Abilities


The second in the Essentials series, aimed primarily at the younger tanks out there.

Threat: Bruce Willis has it, Robert De Niro has it. That heavy-breathing guy who just sat next to you on the train has it, though maybe not in the right way. And as a tank, you need a tonne of the stuff. But how to get threat? And, more importantly, how to get enough to convince the monster in front that you’re the one to worry about, and not the mage consistently burning away his limbs?

Well, luckily, us warrior tanky types have a few tools at our disposal to royally piss off most mobs.

Primary threat moves

These are your mecca, your Shangri-la, your first coffee in the morning. Get to know them, love them, hold them close to your heart; blissful threat abundance will follow.

Shield Slam: Your highest threat generation tool. In general you can go by the rule: if this ability is lit up, hit it. Rage allowing, ideally Shield Slam should always be on its 6 second cooldown. If you have to choose between this and any other threat generation move (on a single target at least), choose this. It’s a great opening threat move: pop Bloodrage before engaging the mob, and it should give you enough rage to open with shield slam – causing enough threat to cover any over-eager dpsers who immediately blow off one of the mob’s arms.

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Tuesday, 29 July 2008

Cloaks, cloaks, and more cloaks

(Image from elfwood.com, ©Anna Thomas)

So on a visit to ol' Hyjal mountain last night, the very lovely Pepe's Shroud of Pacification dropped, and was soon in my eager greasy paws. After lots of internal Woohoo-ing (and some external), it got me to thinking about tanking cloaks, and how it may be worth taking a look at the options we have in this often overlooked gear slot. We'll start with the most readily available, and go from there:

Devilshark Cape: Don't be fooled by the colour - consider this cloak epic in quality, the stat distribution is that good. Not a point goes to waste here, and it provides mitigation, avoidance and threat. Very much worth running Steamvault over and over for (the good news is it drops in normal as well as heroic).

Resolute Cape: Made by tailors, and available on the AH. This is primarily a druid tank cloak however; the points in resilience are pretty much wasted on a 490+ defense warrior. Useful as a stop-gap measure, but there's much better options out there.

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Wednesday, 23 July 2008

10 Things All Warrior Tanks Should Know

1 Shield slam is your highest threat move, Revenge is your most rage efficient (most threat per rage).

2 Crit immunity is 490 defense.

3 Defense is still useful after 490: each point continues to improve dodge, parry, block, and chance to be missed (to give a comparison, 18.9 dodge rating = 1% avoidance, 19.7 defense rating = 1% avoidance).

4 Keeping shield block up will make you immune to crushing blows.

5 The hit cap is 142.

6 Expertise is all kinds of awesome: it's an exceptional tanking stat in terms of both threat and mitigation. It decreases the chance for your attacks to be parried or dodged, giving much more threat, and, as a parry increases the mob's next attack swing speed, giving you more mitigation.

7 The cap for expertise for mobs to no longer dodge your attacks is 23 (91 rating), and for mobs to no longer parry is (estimated at) 64 (253 rating); thus expertise is most effective upto 23, but is still useful afterwards.

8 Heroic strike does not share the global cooldown, making it a great threat ability to use for high-rage situations.

9 Block value is a cherished member of the tank stat family; block rating is its useless cousin.

10 Boasting about how big your shoulders are is the encouraged - nay, required - behaviour of being a tank.

Sunday, 20 July 2008

A Shamanic Interlude: Talkin' Dirt

Jeez, enough of the tank talk already, Aru. Block rating? Lick of the what king? I'm beginning to think you've lost touch with reality, yessir.

And that, point of fact, is what I'm gonna be talking about today. 'Cause if anyone is in touch with the world, it's us shamans. And y'know there's no finer example of all the goodness in life than in the stuff beneath our hooves. I'm talking dirt, ladies and gents. Earth, soil, mire, grime, gumbo, good ol' wet honest muck. As my gram always said, Ain't none happier than a pig rolling in mud.

What got me to thinking about this was a trip I made a couple weeks back. I was out on Azuremyst Isle, and I'd just delivered some old bits of rock to a camp near the south. While I was at the camp, two folk there caught my eye. The first was a fine chunk of a dwarf by the name of Adamant, who it turns out the rocks were for (relics he called 'em, but they just looked scribbled-on stones to me). Skin like broken bark, beard reaching his knees, eyebrows reaching his hairline, voice like a bad cough... my type alright, no question about it. I don't know what it is, but there's just something about these dwarves that gets my totems a-wobblin'.

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Saturday, 19 July 2008

A Taunting Future


Out of all the WotLK beta news surfacing right now there's one trend in the warrior changes that may be not so positive. I'm talking about the following:

From the beta patch notes:
  • Challenging Shout cooldown reduced to 3 minutes.
  • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
From the new talent tree:
  • Vigilance: Focus your protective gaze on a friendly target, increasing their chance to dodge by 5%. In addition, any time they are hit by an attack your Taunt cooldown is refreshed. Lasts until cancelled. This effect can only be on one target at a time.
So what's the problem? Aren't these buffs? Won't they make tanking easier? Well, in the last question lies the problem: it may make it easy in the wrong way.

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