tag:blogger.com,1999:blog-613577504799690890.post584244085511545581..comments2023-06-03T09:39:10.317+01:00Comments on Big and Beautiful: Warrior Tank Essentials #1: Staying AliveArudarhttp://www.blogger.com/profile/05969402289412403119noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-613577504799690890.post-12391164164717447602008-07-18T02:28:00.000+01:002008-07-18T02:28:00.000+01:00Loved this post. :D Nothing to add or comment on,...Loved this post. :D Nothing to add or comment on, just wanted to shout out and say thanks. Added ya to my blogroll.<BR/><BR/>-Fri<BR/>http://fridaymacfay.blogspot.comFriday Macfayhttps://www.blogger.com/profile/00488340330212549021noreply@blogger.comtag:blogger.com,1999:blog-613577504799690890.post-71396800842552690172008-07-15T17:14:00.000+01:002008-07-15T17:14:00.000+01:00You're of course right about the importance of dps...You're of course right about the importance of dps, Cynraanar. Fights like Vashj have made it so that every role is equally important - you lose one dpser early in that fight, and no way she's going down.<BR/><BR/>Of course, us tanks will nevertheless have an inflated sense of our own worth, and flaunt it in the rogue's face at every opportunity. It's just the way we be.Arudarhttps://www.blogger.com/profile/05969402289412403119noreply@blogger.comtag:blogger.com,1999:blog-613577504799690890.post-76852083359799966472008-07-15T14:38:00.000+01:002008-07-15T14:38:00.000+01:00Good tips for neophyte warriors like myself! I ha...Good tips for neophyte warriors like myself! I had some idea of many of the skills you listed, but the added information was helpful.<BR/><BR/>I'd like to point out, however, that the role of DPS has increased substantially since the pre-expansion days. The story of the AFK-Autoshot or AFK-Autoattack DPSer was prevalent because you had the flexibility to do that in many of the fights. A forty-man raid usually had a core of twenty-five dedicated and skilled players while the other fifteen were your cushion to prevent failure. Fights could typically drag on indefinitely if needed, as long as healer mana was willing.<BR/><BR/>The introduction of enrage timers changed this substantially. No longer were you limited by the healers' mana in fights, but you also had to balance that with the need to maintain a specific amount of DPS in order to down the boss before it reached the point where it could one-shot the tank. This added a new dimension to the game that required DPS to be a bit more on the ball. One rogue dying might be something to disregard, but lose a substantial amount of DPS and you're looking at a wipe no matter how resilient your tanks and healer are. And with those tauntable bosses you see every once in a while, losing a tank might not even be as bad as losing DPSers!<BR/><BR/>Good post and awesome insight!Anonymousnoreply@blogger.com